Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig Duplicate or remove limbs to rig spiders, centaurs… or whatever! Also make sure to read the FAQ and the documentation.Ĭustomize the rig definition in a few clicks: fingers, toes amount, spine bones, multiple neck bones, tail, breasts, ears and much more. If you encounter any bugs please report it, be assured you’ll receive support/bugfix quickly. For character made of multiple separate parts, it’s best to use the Voxel Skinning addon.ĭue to recent API changes, Blender 2.79 is required. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Important note about skinning : If possible, use water-tight geometry for best auto-skinning results. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Then, edit the result if needed (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Position the reference bones so that they match your character proportions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |